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New FFXIV player - help picking a class/job

New FFXIV player - help picking a class/job
new-ffxiv-player-help-picking-a-classjob
So i'm new Cheap FFXIV Gil to FF but been playing MMORPGs for 10+ years. I'm looking for a good dps class/job that is great at solo leveling but still good in dungeons/raids. Don't care at all about PvP and don't care about how difficult the class/job is to play. I prefer ranged but would be fine with melee if it was stronger solo/PvE. Thanks.

I would argue for... arcanist branching off to summoner job as the best solo dps in terms of... surviving. Having a pet tank the enemy while you dps and are in no real danger makes solo content a cakewalk. 

Based on your information given...

Pros:
-Caster = ranged
-Tank pet for solo play
-Melee and caster pets for dps in a group
-Easy to play, damage over time (dot) enemy up and win

Cons:
-Main damage is from damage over time spells chipping away at enemy health, and 30 percent of your damage is from pet, so you may not "feel" powerful 


But, honestly any class/job can do the current solo content. You can also get a chocobo companion at level 20-ish and spec the chocobo into a tank/healer/dps role as you like, if you want some extra help.

Honestly, the classes and jobs we have so far are pretty well balanced, enough that there's no bad choice or obvious choice. Hopefully, SE will be able to maintain that as the new ones are added, though of course the more jobs we get the harder it will be to keep them both unique in flavor and yet equally useful.

Archer/Bard does some solid DPS, with advantages in both range and mobility that make avoiding enemy AoE, as well as a lot of dungeon mechanics, easier. As Bard, you'll also pick up some songs for group support abilities. In a straight out DPS race it may not be quite at the top, but you can usually make up for that in better up-time than casters whose spells can be interrupted or melee when they need to dodge out of the way of something and are momentarily stuck beyond the attack range of their primary skills.

Honestly, the classes and jobs we have so far are pretty well balanced, enough that there's no bad choice or obvious choice. Hopefully, SE will be able to maintain that as the new ones are added, though of course the more jobs we get the harder it will be to keep them both unique in flavor and yet equally Buy FFXIV Power leveling useful.

Archer/Bard does some solid DPS, with advantages in both range and mobility that make avoiding enemy AoE, as well as a lot of dungeon mechanics, easier. As Bard, you'll also pick up some songs for group support abilities. In a straight out DPS race it may not be quite at the top, but you can usually make up for that in better up-time than casters whose spells can be interrupted or melee when they need to dodge out of the way of something and are momentarily stuck beyond the attack range of their primary skills.

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